All games Arcade Classics Space Shooters Runners & Reflex Skill & Precision Sports Arcade Puzzle Arcade Daily challenge Leaderboards FAQ Arcade glossary About Contact

Play Missile Command Online Free

Six cities, three silos, and a sky full of trouble.

Score0
Best0
Time0:00
Mouse / Tap Aim and launch 1 2 3 Pick a silo P Pause
Be the first to rate this machine

Detonate counter-missiles in the path of incoming warheads to save your cities. Regulars rate the challenge "Aim where they will be, not where they are" and the tempo "Waves escalate fast". You need nothing but Mouse / Tap (aim and launch). The idea was born around 1980 (Atari). Missile Command is free to play in the browser, no install and no signup, like the rest of the Space Shooters row.

Ready to make it count? Today's daily Missiles challenge deals every player the identical seeded run until midnight UTC, and the global Missile Command leaderboard keeps the score.

The History of Missile Command

Every fixed-shooter / defense on this floor owes rent to Missile Command, Atari's 1980 landmark. Our Missile Command pays it openly: the classic rules rebuilt from scratch, with the fixed-shooter / defense instincts intact and a global board keeping score.

Fast facts about Missile Command
Original titleMissile Command
Debuted1980, in arcades
Created byAtari (USA)
DesignerDave Theurer
GenreFixed-shooter / defense
ControlTrackball aiming
Our tributeMissile Command
Missile Command - the original arcade game
Missile Command (Atari, 1980) - the Cold War classic our Missile Command is built on.
6cities to defend
3missile batteries
1980the year it launched

Want the whole story - the milestones, the legacy, the timeline? Read the full history of Missile Command → or browse games like Missile Command.

Inside the Missile Command Cabinet

TL;DR: Detonate counter-missiles in the path of incoming warheads to save your cities. Expect aim where they will be, not where they are at a pace that's waves escalate fast.

Missile Command puts you on the last line of defense: six cities, three missile silos, and a night sky slowly unzipping with enemy warheads. You never shoot the missiles directly - You aim at a point in the sky, launch, and leave a blossom of explosion exactly where a warhead is about to be. Every intercept is a small prediction.

Ammo is limited, silos can be blasted into silence, and smart bombs jink around your fireballs like they have read your plan. Between waves you count survivors, because cities lost here stay lost. The 1980 original ran on a trackball; our version maps that same sweep to your mouse or fingertip, so aiming feels instant instead of retro.

Hold out through the endless waves, then take on the daily seeded barrage - The identical attack for every commander on Earth - And see whose cities outlast everyone else's on the leaderboard.

Cabinet Specs

MissionDetonate counter-missiles in the path of incoming warheads to save your cities.
RowSpace Shooters
Skill curveAim where they will be, not where they are
TempoWaves escalate fast
Lineage1980 (Atari)
OriginalMissile Command - Atari, 1980 (full history)
Daily runSeeded challenge, resets midnight UTC
ScoreboardGlobal top 50, score-ranked

Learn Missile Command in Five Moves

1

Aim at the sky, not the missile

Move the crosshair with your mouse or finger, then click or tap to launch. Your counter-missile flies to that exact point and detonates there - The expanding blast is what does the destroying.

2

Lead the incoming warheads

Enemy missiles crawl down straight, predictable trails. Put your explosion on the trail a beat ahead of the warhead and let it fly into the fireball on its own.

3

Fire from the right silo

You command three silos - Left, center, and right - Each with its own limited stock. Press 1, 2, or 3 to choose, and remember the center silo's missiles fly fastest for emergencies.

4

Guard the cities and the silos

Warheads target both. A hit city is rubble for the rest of the run, and a hit silo takes all of its remaining ammo with it. Losing your launchers hurts as much as losing what they protect.

5

Bank the wave-end bonus

When the sky finally clears, you score bonus points for every unused missile and every standing city, then a fiercer wave begins. The run ends only when all six cities are gone.

Score Higher at Missile Command

Sharpest tip

Fire early and let the blast wait. An explosion lingers in the sky, so a fireball already blooming on a warhead's trail is a guaranteed kill - While a last-second snapshot is a coin flip with a city on the table.

  1. Shoot the split before it happens. One intercept high in the sky erases a missile that would have forked into three or four warheads lower down - altitude is ammo efficiency.
  2. Aim where trails converge. A single well-placed blossom can swallow two or three warheads crossing the same patch of sky, and every missile you save early is a missile alive for the late chaos.
  3. Put shots directly on smart bombs. They sidestep fireballs detonating at a distance, but they cannot dodge a blast placed right on top of them - One deliberate close shot beats three hopeful ones.
  4. Spread your spending across silos. Draining one base early leaves a dead zone the enemy will find; alternate launches and hold the fast center silo as your emergency answer.
  5. Triage without mercy. When more warheads fall than you have ammo, choose the cities you can actually save and let the rest go - A defended pair beats six half-defended ruins.
  6. Keep scoring even when you are safe. Every 10,000 points banks a bonus city that rebuilds a ruin between waves, and that is the only healing this game will ever offer you.

House Rules & Spin-Offs

Atari 2600 Missile Command (1981)

Rob Fulop's home port trimmed the defense to a single silo and simpler skies - And became one of the console's all-time best sellers.

Super Missile Attack (1981)

An unauthorized arcade enhancement kit from General Computer Corporation that sped up the waves and added a UFO - And triggered a landmark Atari lawsuit over game modification.

Missile Command 3D (1995)

The Atari Jaguar revival bundled the faithful original with a fully 3D mode that put you behind the crosshair in a rendered battlefield.

Missile Command: Recharged (2020)

Atari's neon modern remake adds power-ups, upgradeable silos, and global leaderboards while keeping the aim-ahead heart of the 1980 design.

Missiles Questions, Answered

Do I shoot the missiles directly?
No - You detonate explosions in their path. Your counter-missile blows up wherever you aimed, and any warhead that touches the expanding fireball is destroyed. It is area denial, not sharpshooting.
What are smart bombs?
Late-wave weapons that swerve around the edges of your explosions. They have to be destroyed with a blast placed almost exactly on top of them, which makes them the biggest ammo drain in the game.
How much ammo do I get?
Each of your three silos carries ten missiles per wave - Thirty total, and not one more until the wave ends. A silo flashes a low warning when it is nearly dry.
Can I get destroyed cities back?
Yes, one way only: every 10,000 points earns a bonus city, which rebuilds one ruin at the start of a later wave. Big scores are also your repair budget.
Why do some missiles split apart mid-air?
Those are MIRVs - Single missiles that fork into several independent warheads partway down, just like their real Cold War namesakes. Kill them high, before one problem becomes four.
What happens when all six cities are destroyed?
The run is over. The 1980 arcade original famously ended not with 'Game Over' but with a giant explosion and the words 'The End' - Because in this game there is no winning, only lasting longer.
Is the daily Missile Command barrage the same for everyone?
Yes. The daily challenge seeds every wave - Trajectories, splits, and smart-bomb timing - From the date, so all players defend against the identical attack and the leaderboard is a pure skill contest.
How does Missile Command work on a touchscreen?
Beautifully - Just tap the sky where you want the explosion. The original cabinet used a trackball, and a fingertip on glass is the closest thing modern hardware has to it.

Not done yet? The rest of the space shooters row is one click from Missile Command, the arcade glossary translates the slang, and the player FAQ covers scores, dailies and accounts. Guide last tuned 2026-07-06.

Next Machine Over