Inside the Jetpack Cabinet
TL;DR: Thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm. Expect piloting, hauling and dogfighting at once at a pace that's frantic errands in low gravity.
Jetpack hands you the three jobs of a stranded astronaut: pilot, porter and gunner, all at once.
Your rocket lies in numbered pieces scattered across the platforms of a hostile planet, so you thrust up on a plume of flame, grab part one, haul it back to the pad, then part two, then three, then three cans of fuel, while an alien swarm streams in from both edges of the sky with opinions about trespassers.
Your laser fires automatically in whichever direction you face, which sounds generous until you are carrying a fuel can through a corridor of green teeth and facing the wrong way. Deliver everything and the rocket lifts you to the next planet, where the swarm is thicker and the parts sit farther from home. Six planets stand between you and graduation.
Getting hit costs a life and drops your cargo where you fell, which is the game's cruelest and fairest rule: the swarm never steals progress, only time and nerve.
Cabinet Specs
| Mission | Thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm. |
|---|---|
| Row | Space Shooters |
| Skill curve | Piloting, hauling and dogfighting at once |
| Tempo | Frantic errands in low gravity |
| Lineage | 1983 (8-bit jetpack era) |
| Original | Jetpac - Ultimate Play the Game, 1983 (full history) |
| Daily run | Seeded challenge, resets midnight UTC |
| Scoreboard | Global top 50, score-ranked |
Learn Jetpack in Five Moves
Fly the pack
Hold Space (or the THRUST button) to burn upward; left and right steer. Let gravity do the descending, gently.
Assemble in order
Rocket parts must reach the pad as 1, then 2, then 3. Touch a part to pick it up, touch down at the pad to install it.
Fuel after building
Once the rocket stands complete, three fuel cans finish the job. They only become carryable after assembly.
Trust the auto-laser
Your laser fires forward automatically. Facing the swarm is the entire skill: fly backwards and you are unarmed.
Guard your three lives
A hit costs a life and drops your cargo where you fell. Lose all three and the planet keeps the rocket.
Score Higher at Jetpack
Clear a flight corridor before hauling: hover near the pad and let the auto-laser thin the swarm, then fetch during the lull.
- Always fly facing traffic. The natural instinct to flee backwards turns your laser off exactly when you need it most.
- Short hops beat long hauls: carrying cargo in two safe stages parks it somewhere recoverable if you get clipped.
- The swarm spawns from both edges, so mid-screen altitude is the safest lane; hugging the edges puts you at the spawn door.
- Dropped cargo is a bookmark, not a loss. After a hit, clear the room first and collect your dropped piece second.
- Landing kills your momentum instantly, so touch down between waves to reset a messy dogfight for free.
- On later planets, deliver fuel before the swarm cap fills: alien count rises with time on-planet, and slow logistics compound.
House Rules & Spin-Offs
Assemble-and-escape
The 1983 blueprint: parts, fuel, launch, next planet. The form Jetpack plays in.
Corridor jetpacks
The endless branch trades logistics for pure dodging; our Rocket Rider machine lives there.
Cave flyers
Thrust-and-gravity piloting through tight caverns, from lunar modules to helicopter caves; see Lunar Lander and Copter Cave.
Defense hauling
Later descendants added base-building to the fetch loop, growing into entire genres of carry-and-defend games.
Jetpack Questions, Answered
Why can't I pick up the fuel cans?
Do I control the laser?
What happens when I get hit?
How many planets are there?
What scores the points?
When Jetpack finally lets you go, the space shooters row has its siblings, the arcade glossary has the vocabulary, and the player FAQ has the house rules. Guide last tuned 2026-07-06.