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Jetpack - Play Free in Your Browser

Some assembly required. Aliens not included but present.

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Space / Tap Thrust Left / Right Steer (laser fires automatically) P Pause
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Thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm. Regulars rate the challenge "Piloting, hauling and dogfighting at once" and the tempo "Frantic errands in low gravity". You need nothing but Space / Tap (thrust). The machine is a faithful, from-scratch homage to Jetpac (Ultimate Play the Game, 1983). Like everything on our Space Shooters row, Jetpack plays free in the browser: no download, no signup.

When a plain high score stops being enough, today's daily Jetpack challenge deals every player the identical seeded run until midnight UTC, and the global Jetpack leaderboard keeps the score.

The History of Jetpac

Jetpack draws inspiration from Jetpac - Ultimate Play the Game, 1983.

The single-screen shooter blueprint was drawn by Jetpac at Ultimate Play the Game in 1983. Our Jetpack traces that single-screen shooter line faithfully, rebuilt from zero for the browser and wired to daily seeds and a worldwide scoreboard.

Fast facts about Jetpac
Original titleJetpac
Debuted1983, on the ZX Spectrum
Created byUltimate Play the Game (UK)
FoundersTim and Chris Stamper
GenreSingle-screen shooter
LegacyThe studio later became Rare
Our tributeJetpack
Jetpac - the original arcade game
Jetpac (Ultimate Play the Game, 1983) - the ZX Spectrum classic our Jetpack is built on.
1983the year it launched
16KSpectrum it fit inside
Rarethe studio Ultimate became

Want the whole story - the milestones, the legacy, the timeline? Read the full history of Jetpac → or browse games like Jetpac.

Inside the Jetpack Cabinet

TL;DR: Thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm. Expect piloting, hauling and dogfighting at once at a pace that's frantic errands in low gravity.

Jetpack hands you the three jobs of a stranded astronaut: pilot, porter and gunner, all at once.

Your rocket lies in numbered pieces scattered across the platforms of a hostile planet, so you thrust up on a plume of flame, grab part one, haul it back to the pad, then part two, then three, then three cans of fuel, while an alien swarm streams in from both edges of the sky with opinions about trespassers.

Your laser fires automatically in whichever direction you face, which sounds generous until you are carrying a fuel can through a corridor of green teeth and facing the wrong way. Deliver everything and the rocket lifts you to the next planet, where the swarm is thicker and the parts sit farther from home. Six planets stand between you and graduation.

Getting hit costs a life and drops your cargo where you fell, which is the game's cruelest and fairest rule: the swarm never steals progress, only time and nerve.

Cabinet Specs

MissionThrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm.
RowSpace Shooters
Skill curvePiloting, hauling and dogfighting at once
TempoFrantic errands in low gravity
Lineage1983 (8-bit jetpack era)
OriginalJetpac - Ultimate Play the Game, 1983 (full history)
Daily runSeeded challenge, resets midnight UTC
ScoreboardGlobal top 50, score-ranked

Learn Jetpack in Five Moves

1

Fly the pack

Hold Space (or the THRUST button) to burn upward; left and right steer. Let gravity do the descending, gently.

2

Assemble in order

Rocket parts must reach the pad as 1, then 2, then 3. Touch a part to pick it up, touch down at the pad to install it.

3

Fuel after building

Once the rocket stands complete, three fuel cans finish the job. They only become carryable after assembly.

4

Trust the auto-laser

Your laser fires forward automatically. Facing the swarm is the entire skill: fly backwards and you are unarmed.

5

Guard your three lives

A hit costs a life and drops your cargo where you fell. Lose all three and the planet keeps the rocket.

Score Higher at Jetpack

Sharpest tip

Clear a flight corridor before hauling: hover near the pad and let the auto-laser thin the swarm, then fetch during the lull.

  1. Always fly facing traffic. The natural instinct to flee backwards turns your laser off exactly when you need it most.
  2. Short hops beat long hauls: carrying cargo in two safe stages parks it somewhere recoverable if you get clipped.
  3. The swarm spawns from both edges, so mid-screen altitude is the safest lane; hugging the edges puts you at the spawn door.
  4. Dropped cargo is a bookmark, not a loss. After a hit, clear the room first and collect your dropped piece second.
  5. Landing kills your momentum instantly, so touch down between waves to reset a messy dogfight for free.
  6. On later planets, deliver fuel before the swarm cap fills: alien count rises with time on-planet, and slow logistics compound.

House Rules & Spin-Offs

Assemble-and-escape

The 1983 blueprint: parts, fuel, launch, next planet. The form Jetpack plays in.

Corridor jetpacks

The endless branch trades logistics for pure dodging; our Rocket Rider machine lives there.

Cave flyers

Thrust-and-gravity piloting through tight caverns, from lunar modules to helicopter caves; see Lunar Lander and Copter Cave.

Defense hauling

Later descendants added base-building to the fetch loop, growing into entire genres of carry-and-defend games.

Jetpack Questions, Answered

Why can't I pick up the fuel cans?
Fuel only becomes carryable after all three rocket parts are installed. Parts also insist on their 1-2-3 order.
Do I control the laser?
It fires automatically in your facing direction every third of a second. Your job is pointing yourself at the problem.
What happens when I get hit?
One life gone, your cargo drops where you were, and you restart at the pad with the swarm cleared. The rocket keeps its progress.
How many planets are there?
Six. Each one scrambles the item spawns (seeded for the daily run) and thickens the swarm.
What scores the points?
Deliveries pay most (50 per part, 60 per fuel), each alien 20, and every launch banks 250 plus a per-life bonus.

When Jetpack finally lets you go, the space shooters row has its siblings, the arcade glossary has the vocabulary, and the player FAQ has the house rules. Guide last tuned 2026-07-06.

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