TL;DR: The truest stand-in is Missile Command, our from-scratch tribute - six cities, three silos, and a sky full of trouble. Six more picks from Missile Command's shelf follow.
Missile Command (Atari, 1980) defined its corner of the arcade as a fixed-shooter / defense. The fixed-shooter / defense picks below all play free in the browser with keyboard and touch controls, and every Missile Command stand-in posts to a global leaderboard with a fresh seeded run each day.
The Top Pick: Missile Command
Missile Command rebuilds the Missile Command formula from scratch: detonate counter-missiles in the path of incoming warheads to save your cities. The house card rates it "aim where they will be, not where they are" with a "waves escalate fast" tempo. Want the backstory first? Read the history of Missile Command.
6 More Picks That Share the Instincts
Why trust these picks?
All of them live on the Space Shooters row with Missile Command's spirit: different machines, same instincts. For deeper cuts past Missile Command, the Space Shooters row keeps going.
- Tank Arena - angles beat aggression, at a pace that's duels start slow, end sudden
- Target Gallery - one input tells the story: mouse / tap to aim and shoot
- Jetpack - thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm
- Space Invaders - five rows of aliens, one cannon, zero room for panic
- Asteroids - thrust, drift, and blast rocks into gravel
- Centipede - a hundred legs, a mushroom field, and you at the bottom
Compare them at a glance
| Game | Challenge | Pace |
|---|---|---|
| Missile Command | Aim where they will be, not where they are | Waves escalate fast |
| Tank Arena | Angles beat aggression | Duels start slow, end sudden |
| Target Gallery | Accuracy over volume | Rows speed up, targets shrink |
| Jetpack | Piloting, hauling and dogfighting at once | Frantic errands in low gravity |
| Space Invaders | Rhythm game in disguise | The fewer aliens left, the faster they march |
| Asteroids | Physics take a session to click | Momentum-driven - You set the tempo |
| Centipede | Crowd control under pressure | Splitting segments multiply the chaos |