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The History of Q*bert

Gottlieb, 1982 - the machine our Cube Hopper answers to.

Quick take: Cube Hopper is our tribute to Q*bert, the 1982 arcade oddity that sent a nosy orange creature bouncing down an isometric pyramid of cubes.

Cube Hopper is our tribute to Q*bert, the 1982 arcade oddity that sent a nosy orange creature bouncing down an isometric pyramid of cubes.

Built at Gottlieb by Warren Davis and Jeff Lee, it asked you to hop across every block to flip its color while dodging a menagerie of bouncing hazards - and it punctuated each fatal fall with a speech bubble of cheerful nonsense swearing. That mix of clever puzzle and pure charm made it one of the golden age's most beloved mascots.

Q*bert Fast Facts

Original titleQ*bert
Debuted1982, in arcades
Created byWarren Davis and Jeff Lee at Gottlieb
GenreIsometric action puzzle
Signature gagThe nonsense-swearing speech bubble
GoalRecolor every cube on the pyramid
Our tributeCube Hopper
Q*bert - the original game
Q*bert (Gottlieb, 1982) - the isometric pyramid hopper Cube Hopper is built on.
1982the year the cubes first flipped
28cubes on the pyramid to recolor
4diagonal directions to hop

Why Q*bert Mattered

  • Created by Warren Davis and Jeff Lee at Gottlieb, arriving at the very peak of the arcade golden age.
  • Set on an isometric pyramid whose 28 cubes you must recolor by hopping onto each one, a genuinely novel goal for 1982.
  • Limits you to four diagonal hops, so the tilted grid turns basic movement into a constant spatial puzzle.
  • Fills the pyramid with bouncing threats - the snake Coily chief among them - that force you to plan escape routes as you paint.
  • Made its mark with a speech bubble of cartoon nonsense swearing that popped up every time the little creature took a tumble.
  • Q*bert himself became a breakout mascot, spilling out of the arcade into merchandise, cartoons and later film cameos.

Q*bert Timeline

YearMilestone
1982Q*bert debuts in arcades from Gottlieb, designed by Warren Davis and Jeff Lee.
1983Home ports flood consoles and computers as Q*bert becomes a merchandising star.
1980sThe character headlines cartoons, toys and tie-ins well beyond the cabinet.
1999Q*bert returns in a remade console version for a new generation.
2015A film cameo reintroduces the cube-hopper to a mainstream movie audience.

Why Q*bert Still Matters

Four decades on, the puzzle still charms because painting a pyramid one careful hop at a time never got old. Cube Hopper keeps the original's isometric grid, diagonal leaps and recolor-everything goal, and adds a daily seeded pyramid that every player shares plus a global leaderboard, so the only question left is the same one the arcade asked in 1982: can you flip every cube before Coily catches you?

Common Q*bert Questions

Who made Q*bert?
Q*bert was created by Warren Davis and Jeff Lee at Gottlieb. It debuted 1982, in arcades.
When did Q*bert come out?
Q*bert debuted 1982, in arcades as a isometric action puzzle title.
What is the closest thing to Q*bert I can play now?
Absolutely. We rebuilt the formula as Cube Hopper - hop every cube, swap every color, dodge the bouncing menace - And one click starts it free in the browser, with a seeded daily keeping score globally.

Play a Q*bert-Style Game Right Now

Cube Hopper is our from-scratch tribute: hop every cube, swap every color, dodge the bouncing menace. It starts in one click and plays free, keys or touch, true to the original isometric action puzzle. Want options? See all games like Q*bert.

More Histories from the Puzzle Row

New to the lingo? The arcade glossary decodes every term the Q*bert story leans on, from high scores to kill screens.