Inside the Bomb Maze Cabinet
TL;DR: Bomb through the brick maze, clear the wanderers, and find the hidden exit. Expect never stand where you just were at a pace that's fuse-length chess.
Bomb Maze gives you exactly one tool, and it is a bomb - Good luck. You are dropped into a grid of indestructible pillars and soft brick blocks, and the only way forward is to blast it open.
Bombs burn a short fuse, then blast in a cross along the corridors, shattering bricks, catching the wandering enemies, and - If you were careless with your feet - You. Blasts also trigger other bombs, so a well-laid chain can level half the maze in one thunderclap.
Somewhere under the bricks hide power-ups and the exit itself, which means every level is equal parts demolition and treasure hunt. Our version keeps the classic fuse-length chess crisp on keys or touch, with wanderers to out-think and bigger mazes as you go. In the daily seeded maze, everyone gets the same bricks and the same hiding spots - Fastest demolition wins the leaderboard.
Cabinet Specs
| Mission | Bomb through the brick maze, clear the wanderers, and find the hidden exit. |
|---|---|
| Row | Puzzle Arcade |
| Skill curve | Never stand where you just were |
| Tempo | Fuse-length chess |
| Lineage | 1983 (maze-bomber era) |
| Original | Bomberman - Hudson Soft, 1983 (full history) |
| Daily run | Seeded challenge, resets midnight UTC |
| Scoreboard | Global top 50, score-ranked |
Learn Bomb Maze in Five Moves
Walk the pillar grid
Solid pillars stand on every other tile, forming corridors nothing can destroy. Move through the lanes with the arrows or WASD - The pillars are obstacles, but also your best cover.
Drop bombs to clear soft blocks
Press space or tap to plant a bomb where you stand. When the fuse runs out, the blast shoots along the corridor in four directions, destroying any soft blocks it touches.
Never trap yourself
A planted bomb becomes a wall you cannot walk through. Always step out on a side with an open path, because the classic death here is cornering yourself with your own fuse.
Chain the detonations
If a blast touches another bomb, that bomb explodes instantly - No waiting for its fuse. Laid well, one spark can ripple through a whole line of bombs and clear half the maze.
Uncover power-ups and the exit
Power-ups and the level exit hide beneath the soft blocks. Blast bricks to reveal them, deal with the wandering enemies, and step onto the exit to finish the maze.
Score Higher at Bomb Maze
Never plant a bomb without a two-step escape. Before you press the button, know which corridor you are leaving by and where you turn - most deaths in this game are self-inflicted, and all of them were preventable one second earlier.
- Hide behind pillars, not distance. Blasts travel in straight lines and cannot turn corners, so one sidestep around a pillar beats sprinting three tiles down an open lane.
- Open the center early. Soft blocks near the middle choke your escape routes, so spending your first bombs there buys corridor options for the entire rest of the level.
- Bomb ahead of enemies, not at them. Wanderers keep moving while your fuse burns, so read their path, plant where they will be, and seal the corridor behind the blast.
- Count blast reach before you chain. Chained bombs all fire at once, and a chain that clears six blocks can also fill every lane you planned to run through - Bigger is not always safer.
- Grab revealed power-ups quickly. A stray blast can destroy a power-up sitting in the open, and losing an extra bomb or a longer blast radius hurts for the rest of the run.
- Clear the area before you take the exit. Enemies love to drift across the exit tile at the worst moment, so finish the local wanderers first and walk out on your own terms.
House Rules & Spin-Offs
Classic campaign rules
The 1985 formula: fifty-odd mazes, an exit under the bricks, and power-ups that slowly turn a nervous bomber into a walking demolition company.
Battle mode
Last bomber standing in a shrinking arena - The multiplayer strain that peaked with ten-player Saturn Bomberman matches and defined couch chaos.
Dyna Blaster era
The European computer releases of the early 1990s, which introduced a generation of Amiga and PC owners to fuse-length chess.
Modern revivals
Super Bomberman R (2017) and its successors keep the grid alive on current consoles, bombs and blast crosses gloriously unchanged.
Bombs Questions, Answered
How do the explosions work?
Can my own bombs hurt me?
What is a chain detonation?
What is hidden under the soft blocks?
How do the enemies behave?
Do the mazes get harder?
Is the daily Bomb Maze the same for everyone?
Can I play Bomb Maze on a touchscreen?
Still warming up? Browse the whole puzzle arcade row for more like Bomb Maze, decode the lingo in the arcade glossary, or check the player FAQ for how scores, dailies and accounts work. Guide last tuned 2026-07-06.